![]() ![]() If you contract the virus, the only was to heal it is to see a doctor. Since you haven't been to school for quite a while now, why not stop in? The kids inside have their own gossip that differs from the grown-ups in Merrysville.īe careful who you talk to! One of the kids inside the school will sneeze on you, giving you a cold. It's highly advisable to buy Bread if you don't have any and, if you have the cash and space, a Repel Ring or two: they'll make your life easier in the next area. Store, now's a good time to stock up on things you may need. You can keep it if you want, but it's generally better to have extra inventory space for more useful items. If you do, you'll get the Phone Card, an item that gives you 50 calls on pay phones free of charge. Store, he'll ask for you to fill out a survey. If you talk with a man wearing blue who hangs around the Dept. You'll also hear of a strange factory owned by a man named Duncan that seem to produce odd items. ![]() Upon your arrival to Merrysville, you'll hear many tales of a recent rock slide that bar the local trains from commuting. ![]() While you may want to level up a bit from the enemies around town, save it for later when you have a new friend! The way to Podunk is now open (the curfew was lifted), so you can simply walk west of Merrysville into Podunk. You may want to head back to Podunk to sort out affairs with Minnie and the store to empty your goods menu. Fighting until you're around level 6 or so should make the foes around Podunk much easier and will cover the bat bill.ĭescription: Exterminate it with Insecticide.ĭescription: Watch your wallet and count your change, he's a thief!ĭescription: He looks like he could grow flowers in his hair.ĭescription: Watch out for further sneak attacks.ĭescription: It might not be poisonous.ĭescription: I wonder if it carries fleas?ĭescription: He has a short temper, so be EarthBound Walkthrough: Merrysville SCENE 10 - SCHOOL OF HARD KNOCKS Location: Merrysville, Twinkle Elementary Maps: Map 1 THINGS TO SEE AND DO: so why not stop at the huge store in town? If you stick around the outskirts of Podunk and beat up a lot of crows, dogs, and people, you can amass enough cash to buy the Wooden Bat, raising your offense by quite a lot. You were heading there anyway to find Pippi, but now it seems a little more dangerous. If you listen to the gossip around town, you'll hear of a terrible affliction on the town recently: a zombie invasion! There seems to be a lot of commotion about the graveyard south of town. Of course, you'll want to fulfill your civic duty, right? The mayor will tell you that the energetic girl has disappeared around the cemetery. Head to the Town Hall to have a word about Pippi's disappearance. It applies all over the world, so why not try it out on Podunk's houses? If you head into one of the first houses you see, you'll learn from a particularly boisterous rodent about the "door rule" in EB0: Only doors that are rounded at the top can be opened. You'll find many people to talk with and buildings to explore. Pippi has recently gone missing, and her mother finds you highly capable of the job. Following the path from your house, you'll come upon the mother of Pippi, your neighbor. Now that your house has calmed down, it's time to start exploring the large world around you. Stop in and out of stores as you see fit. Talk with everyone around town: they've got a lot to say! Starmen.Net EarthBound Walkthrough: Podunk SCENE 2 - HOME TOWN HIJINX Location: Podunk Maps: Map 1 THINGS TO SEE AND DO: ![]()
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