![]() ![]() Football Helmets have damage resistance of 80%. ![]() If the player desires to save on Marble while still regularly using this powerful chestplate, wearing armor that takes up the head slot is the best course of action. In Don't Starve Together, the decreased durability can leave players deterred from the chestplate.Or alternatively, you can take off the suit when trying to avoid an attack and put it back on after you avoid an attack, but this is a fairly risky move which can require practice. Experienced players can mostly overcome this problem by switching to a weapon before they attack, and switching back to Walking Cane before they dodge. However, Walking Cane is not a decent weapon for most encounters. Alternatively, a Walking Cane can be equipped along with the Marble Suit, negating most of the speed penalty. Players can switch to it when they want to tank in combat. ![]() Due to the speed penalty, it isn't practical to wear this armor all the time. ![]() This is especially true in Don't Starve Together where armor absorption does not stack. This armor's high damage absorption makes it a good tanking armor on characters with low max health, such as Maxwell, allowing them to heal less often when tanking a boss.This makes it best on mighty Wolfgang who, thanks to his damage bonus, can kill enemies quickly reducing the damage the armor takes and denying the movement speed penalty when Mighty Because of this armor's speed penalty, it is better suited for tanking damage rather than kiting an opponent.This mod is strictly for armour stat mods.Īny other mods appeared in the screenshots are not included in this mod and are not my creation.This armor may be heavy, but it makes your warrior's spirit soar. (DONE)ĥ)Update the screenshots as the interface is quite different now Effects that require taking damage cannot trigger with 100% absorption (which is why there's 99%).ĭ)100% absorption pieces provide immunity against frogs' item-stealing effects.Ģ) Support individual health multiplier for every pieces. (Hence, if you increase the health multiplier, old armour(s) will 'lose' health percentages.)ī)However decreasing the health multiplier WILL affect older armour, and decrease their health if applicable.Ĭ)100% absorption allow damage immunity as long as the armour stands therefore, no hurt animation or stunlocks will play/occur. Any existing armour pieces will maintain their previous health. Thulecite Crown Force Field Activation Chance Mod: 0~100%Ī)Increasing Armour Health only affect NEWLY CRAFTED armour pieces. Thulecite Crown Force Field Duration / Cooldown Mod: 1~20 Second(s) to each settings. Night Armour/Thulecite Crown damage-to-sanity modiflier(multiplier): Allow modifications to how much sanity penalty users suffer when taking damage with Night Armour/Thulecite Crown on. Customize armour health, absorption and such!Ĭurrently supports: Grass Suit, Log Suit, Marble Suit, Night Armour, Football Helmet, Battlehelm, Bee Hat, Shelmet, Scalemail, Thulecite Suit, Thulecite Crown and Snurtle Shell.Īrmor Health Multiplier: Multiply the default health individually for all supported armour pieces.Ībsorption Mod: Allow armour to be extra / less protective. ![]()
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